Dunmer

Dunmer (Dark Elves)
+2 Dex, +2 Int

-2 Wis

Blood of the Daedra Dunmer are healed by negative energy and harmed by positive energy.

Darkvision

Dunmer can see up to 60 feet in darkness.

Drawn to Flame

Dunmer are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the user's character level):

1/day—dancing lights, flare, prestidigitation, produce flame

Elven Magic

Dunmer gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.

Elven Immunities

Dunmer are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

Resist Fire

Dunmer gain energy resistance 5 to fire.

Weapon Familiarity

Dunmer are proficient with bows and all elven weapons.

Starting languages: Cyrodiilic, Dunmeris

Languages: Aldmeris, Bosmeris, Nordic, Orcish, Yoku